Mysenvar is one of my long-standing worldbuilding projects, best described as a low-magic realistic fantasy setting, with a focus placed on its immersion and philosophy. Mysenvar, The Argonaut Experiment, and Hithered all share the same origin.
Synopsis
In Mysenvar, Gods are physical manifestations of natural phenomena—best thought of as Elementals in a typical fantasy—and stars are physical manifestations of natural laws. Magic comes in the form of artificial stars, which allow for the temporary and contained creation of new phenomena and laws.
All aspects of Mysenvar’s world were shaped by the God-War: its geography defined by the Gods’ deaths, religions invented to spread their philosophies, organisms birthed to fight their senseless wars, even the Sun itself created as their pact for peace. And now, over a thousand years after—when the Gods’ influence over the world is at its lowest—a new event threatens the world’s peace: the appearance of the Moon.
Mysenvar is a setting with a lot of potential, and I don’t want to let any of it go to waste! I think a vast majority of Mysenvar’s potential lies not in the stories the setting itself tells—these exist to add to the possibility of expansion—but the stories which it enables others to tell inside of it. I make projects for the setting while keeping this in mind: it’s not about me telling my story, it’s about letting readers extrapolate their own stories and interpretations.
Besides this, Mysenvar is also at its best when actively explored. Mysenvar is a setting with an ever-growing history, and while curation is necessary, it can—not will—ruin the exploratory nature of the setting. It’s ok to summarize and organize information, but it should always leave the possibility for readers to learn more and dig deeper. Exploration opens up more avenues for the aforementioned extrapolation.