The Creeper’s Continuum is a setting containing a series of games I’ve had on the back burner since early 2020—starting with the first mention of the TCC: Dating Sim in the official TCC Discord. A question you may quickly find yourself asking is, “What the fuck is TCC, and why the hell does it constitute the production of multiple games?” And there’s many layers to that question—layers that we will be promptly ignoring.

The Creeper’s Continuum is a fantasy-comedy setting that parodies the Minecraft community—specifically, the data pack community. The setting features a number of fictional characters inspired by community behaviors, stereotypes, and tropes. Some characters are based directly on real individuals, and are only used with explicit permission. Others are exaggerated and satirical composites, loosely inspired by the broader community, and never intended as direct representations.

The Creeper’s Continuum and all projects therein are on an indefinite hiatus. They were a lot of fun to work on and think about—and TCC: Dating Sim has come dangerously close to completion. But, unfortunately, I have too many projects, and these ones just aren’t as interesting or fun to work on as some of the others.

The Creeper's College: Dating Simulator || Synopsis

You’re a new student at The Creeper’s College (TCCollege) whose attempting to navigate the complexities of college life while balancing their need for love. Interact with an amazing cast of characters and follow complex weaving storylines in this visual novel dating simulator!

The Creeper's Crime: Magnet of Law || Synopsis

In the aftermath of what the police claim was a freak accident, Creeper Magnet wakes up to discover that he no longer has a head. The doctors did what they could but his head was unsalvageable, forcing them to graft his brain into his chest cavity. In this crime noir a desperate Creeper Magnet attempts to take control of his life by reconciling with who did this. But in the search to find them, he finds himself falling deep into a rabbit hole of crime and deception.

Destroy gangs, bring down monopolies, and bring criminals to justice while you play as Creeper Magnet, attempting to discover who committed The Creeper’s Crime.

The Creeper's Clones: The RPG || Synopsis

In the aftermath of a freak accident with the CREEPER (Cross-Reality Energy Extractor & Perpetual Energy Reactor) you are flung into the Funnel. Being a variant of Creeper Magnet you are rescued by The Creeper’s Corps (TCCorps), suddenly thrown into the wacky world of The Creeper’s Capital (TCCapital)!

You discover what the Funnel is—a space between universes, where all things which attempt to cross universes appears. All Creeper Magnets eventually end up trapped here, the CREEPER pulling them into this space between universes. But Creeper Magn’t, leader of TCCapital, tells you there’s a way to escape: the MAGNET (Multiversal Apparatus for Generating, Nullifying, and Editing Timelines).

You’re tasked to collect the remaining parts necessary to finish the MAGNET and send all your variants back to their home universes.

A Brief Disclaimer

The Creeper’s Continuum (TCContinuum) and all works therein are works of parody and satire. All characters, organizations, locations, and events portrayed in any content related to TCContinuum are fictional, and not intended to represent any real people, companies, or entities—unless explicitly credited.

Some characters are portrayed with knowledge and consent of the individuals they’re based on, and these contributors are credited accordingly.

Any other similarities to real individuals or entities are coincidental or intentionally transformative, used purely for comedic, critical, and commentative purposes. TCContinuum’s use of parody is protected under the principles of fair use and the First Amendment of the United States Constitution.

TCContinuum is not affiliated with, endorsed by, or sponsored by any individuals or companies that may be referenced or parodied unless otherwise stated.

All trademarks mentioned are property of their respective owners and are used nominatively and non-commercially for the purposes of commentary, reference, and satire.